	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Nocturnal Swarm


	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
//Fog fogImageMap 40 30 0.4

	// howMany, transparency (0.0 to 1.0), minSpeed, maxSpeed, minSize, maxSize
//Clouds 10 0.5 2 9 70 170


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 9 coal 0.5 2 5 1 20

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//StarField 300 star1 7 18 270


	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
//Background LightningPlanet green
//LightningPlanet1
//Background Nebula blue


CreateSprite starbackground 0 0 size 175 speed 0 0 rotation 0 0 color 1 1 1 1
CreateSprite nightsky2 0 0 size 300 speed 0 0 rotation 0 -.25 color 1 1 1 .25

CreateSprite redCloudTop 0 0 size 350 speed 0 0 rotation 0 .75 color 0.9 0.9 0.9 .3
CreateSprite redcloudmiddle 0 0 size 400 speed 0 .7 rotation 0 0 color 0.9 0.9 0.9 .2
CreateSprite smallplanet 0 -40 size 40 speed 0 0 rotation 195 0 color 0 0 0 1.0
CreateSprite smallplanetshadow 0 -40 size 50 speed 0 0 rotation 15 0 color 1 1 1 1.0



	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 15
BonusNormalInterval 10

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4000

Music 5